Patrick Baudisch

93 publications

3 venues

h-Index 53

Google's h-Index 78

Additional Information

Achievements
2023 - Research.com Computer Science in Germany Leader Award
2014 - ACM Distinguished Member
Google Citations
17457
Name Venue Year citations
Kerfmeter: Automatic Kerf Calibration for Laser Cutting. CHI 2023 0
AirTied: Automatic Personal Fabrication of Truss Structures. UIST 2023 0
HingeCore: Laser-Cut Foamcore for Fast Assembly. UIST 2022 1
FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns. CHI 2022 2
Assembler3: 3D Reconstruction of Laser-Cut Models. CHI 2021 9
Roadkill: Nesting Laser-Cut Objects for Fast Assembly. UIST 2021 4
Trusscillator: a System for Fabricating Human-Scale Human-Powered Oscillating Devices. UIST 2021 2
FastForce: Real-Time Reinforcement of Laser-Cut Structures. CHI 2021 4
autoAssembler: Automatic Reconstruction of Laser-Cut 3D Models. UIST 2021 4
Kerf-Canceling Mechanisms: Making Laser-Cut Mechanisms Operate across Different Laser Cutters. UIST 2020 16
SpringFit: Joints and Mounts that Fabricate on Any Laser Cutter. UIST 2019 18
Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects. CHI 2019 32
Understanding Metamaterial Mechanisms. CHI 2019 24
Grafter: Remixing 3D-Printed Machines. CHI 2018 35
Scenograph: Fitting Real-Walking VR Experiences into Various Tracking Volumes. UIST 2018 17
iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality. CHI 2018 50
Metamaterial Textures. CHI 2018 46
Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation. CHI 2018 80
DualPanto: A Haptic Device that Enables Blind Users to Continuously Interact with Virtual Worlds. UIST 2018 9
VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users. CHI 2018 49
RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer. CHI 2018 120
TrussFormer: 3D Printing Large Kinetic Structures. UIST 2018 24
TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers. CHI 2017 54
Digital Mechanical Metamaterials. CHI 2017 71
Mutual Human Actuation. UIST 2017 47
Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation. CHI 2017 225
Metamaterial Mechanisms. UIST 2016 155
Muscle-plotter: An Interactive System based on Electrical Muscle Stimulation that Produces Spatial Output. UIST 2016 78
Linespace: A Sensemaking Platform for the Blind. CHI 2016 48
Mobile Fabrication. UIST 2016 24
Destructive Games: Creating Value by Destroying Valuable Physical Objects. CHI 2016 17
Skin Drag Displays: Dragging a Physical Tactor across the User's Skin Produces a Stronger Tactile Stimulus than Vibrotactile. CHI 2015 83
Ergonomic Interaction for Touch Floors. CHI 2015 9
Platener: Low-Fidelity Fabrication of 3D Objects by Substituting 3D Print with Laser-Cut Plates. CHI 2015 81
Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality. CHI 2015 2
Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation. UIST 2015 183
Proprioceptive Interaction. CHI 2015 123
LaserStacker: Fabricating 3D Objects by Laser Cutting and Welding. UIST 2015 51
Affordance++: Allowing Objects to Communicate Dynamic Use. CHI 2015 109
Protopiper: Physically Sketching Room-Sized Objects at Actual Scale. UIST 2015 55
TurkDeck: Physical Virtual Reality Based on People. UIST 2015 142
Patching Physical Objects. UIST 2015 71
faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks. CHI 2014 2
Haptic turk: a motion platform based on people. CHI 2014 80
Kickables: tangibles for feet. CHI 2014 39
WirePrint: 3D printed previews for fast prototyping. UIST 2014 194
LaserOrigami: laser-cutting 3D objects. CHI 2013 36
Fiberio: a touchscreen that senses fingerprints. UIST 2013 93
Imaginary reality gaming: ball games without a ball. UIST 2013 41
Gesture output: eyes-free output using a force feedback touch surface. CHI 2013 60
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor. CHI 2013 38
Understanding palm-based imaginary interfaces: the role of visual and tactile cues when browsing. CHI 2013 77
Muscle-propelled force feedback: bringing force feedback to mobile devices. CHI 2013 94
Interactive construction: interactive fabrication of functional mechanical devices. UIST 2012 157
Bootstrapper: recognizing tabletop users by their shoes. CHI 2012 44
CapStones and ZebraWidgets: sensing stacks of building blocks, dials and sliders on capacitive touch screens. CHI 2012 138
360° panoramic overviews for location-based services. CHI 2012 22
Rock-paper-fibers: bringing physical affordance to mobile touch devices. CHI 2012 10
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device. UIST 2011 136
Touch input on curved surfaces. CHI 2011 57
Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring. CHI 2011 235
Understanding touch. CHI 2011 224
Modular and deformable touch-sensitive surfaces based on time domain reflectometry. UIST 2011 94
Imaginary interfaces: spatial interaction with empty hands and without visual feedback. UIST 2010 205
Lumino: tangible blocks for tabletop computers based on glass fiber bundles. CHI 2010 128
Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input. UIST 2010 116
The generalized perceived input point model and how to double touch accuracy by extracting fingerprints. CHI 2010 265
Touch projector: mobile interaction through video. CHI 2010 274
Disappearing mobile devices. UIST 2009 76
Back-of-device interaction allows creating very small touch devices. CHI 2009 333
Blindsight: eyes-free access to mobile phones. CHI 2008 118
Tapping and rubbing: exploring new dimensions of tactile feedback with voice coil motors. UIST 2008 30
Wedge: clutter-free visualization of off-screen locations. CHI 2008 228
Evaluating visual cues for window switching on large screens. CHI 2008 48
Shift: a technique for operating pen-based interfaces using touch. CHI 2007 479
Lucid touch: a see-through mobile device. UIST 2007 323
Earpod: eyes-free menu selection using touch input and reactive audio feedback. CHI 2007 210
InkSeine: CHI 2007 0
Hover widgets: using the tracking state to extend the capabilities of pen-operated devices. CHI 2006 140
Precise selection techniques for multi-touch screens. CHI 2006 448
Soap: a pointing device that works in mid-air. UIST 2006 63
The springboard: multiple modes in one spring-loaded control. CHI 2006 53
Phosphor: explaining transitions in the user interface using afterglow effects. UIST 2006 125
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli. CHI 2005 192
Snap-and-go: helping users align objects without the modality of traditional snapping. CHI 2005 65
Summary thumbnails: readable overviews for small screen web browsers. CHI 2005 178
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending. CHI 2004 90
Collapse-to-zoom: viewing web pages on small screen devices by interactively removing irrelevant content. UIST 2004 126
Flat volume control: improving usability by hiding the volume control hierarchy in the user interface. CHI 2004 3
Halo: a technique for visualizing off-screen objects. CHI 2003 386
Keeping things in context: a comparative evaluation of focus plus context screens, overviews, and zooming. CHI 2002 268
Focus plus context screens: combining display technology with visualization techniques. UIST 2001 246
Using a Painting Metaphor to Rate Large Numbers of Objects. HCI 1999 7
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